TDME2  1.9.200
SceneConnector.cpp File Reference
#include <tdme/engine/SceneConnector.h>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/audio/Audio.h>
#include <tdme/audio/Sound.h>
#include <tdme/engine/fileio/models/ModelReader.h>
#include <tdme/engine/fileio/prototypes/PrototypeReader.h>
#include <tdme/engine/fileio/ProgressCallback.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/physics/Body.h>
#include <tdme/engine/physics/BodyHierarchy.h>
#include <tdme/engine/physics/World.h>
#include <tdme/engine/primitives/ConvexMesh.h>
#include <tdme/engine/primitives/HeightMap.h>
#include <tdme/engine/primitives/OrientedBoundingBox.h>
#include <tdme/engine/primitives/Sphere.h>
#include <tdme/engine/primitives/TerrainMesh.h>
#include <tdme/engine/prototype/BaseProperties.h>
#include <tdme/engine/prototype/BaseProperty.h>
#include <tdme/engine/prototype/Prototype.h>
#include <tdme/engine/prototype/Prototype_Type.h>
#include <tdme/engine/prototype/PrototypeAudio.h>
#include <tdme/engine/prototype/PrototypeBoundingVolume.h>
#include <tdme/engine/prototype/PrototypeDecal.h>
#include <tdme/engine/prototype/PrototypeImposterLOD.h>
#include <tdme/engine/prototype/PrototypeLODLevel.h>
#include <tdme/engine/prototype/PrototypeParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_BoundingBoxParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_CircleParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_Emitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_FogParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_ObjectParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_PointParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_PointParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_SphereParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_Type.h>
#include <tdme/engine/prototype/PrototypePhysics.h>
#include <tdme/engine/prototype/PrototypePhysics_BodyType.h>
#include <tdme/engine/prototype/PrototypeTerrain.h>
#include <tdme/engine/scene/Scene.h>
#include <tdme/engine/scene/SceneEntity.h>
#include <tdme/engine/scene/SceneLibrary.h>
#include <tdme/engine/scene/SceneLight.h>
#include <tdme/engine/subsystems/particlesystem/BoundingBoxParticleEmitter.h>
#include <tdme/engine/subsystems/particlesystem/CircleParticleEmitter.h>
#include <tdme/engine/subsystems/particlesystem/CircleParticleEmitterPlaneVelocity.h>
#include <tdme/engine/subsystems/particlesystem/PointParticleEmitter.h>
#include <tdme/engine/subsystems/particlesystem/SphereParticleEmitter.h>
#include <tdme/engine/Decal.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/EntityHierarchy.h>
#include <tdme/engine/EnvironmentMapping.h>
#include <tdme/engine/FogParticleSystem.h>
#include <tdme/engine/Light.h>
#include <tdme/engine/LODObject.h>
#include <tdme/engine/LODObjectImposter.h>
#include <tdme/engine/Object.h>
#include <tdme/engine/ObjectModel.h>
#include <tdme/engine/ObjectParticleSystem.h>
#include <tdme/engine/ObjectRenderGroup.h>
#include <tdme/engine/ParticleSystem.h>
#include <tdme/engine/ParticleSystemGroup.h>
#include <tdme/engine/PointsParticleSystem.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Math.h>
#include <tdme/math/Vector3.h>
#include <tdme/math/Vector4.h>
#include <tdme/tools/editor/misc/Tools.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/ModelTools.h>
#include <tdme/utilities/MutableString.h>
#include <tdme/utilities/Primitives.h>
#include <tdme/utilities/StringTools.h>
#include <tdme/utilities/Terrain.h>

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