58 inline void setId(
const string&
id) {
const string & getReflectionEnvironmentMappingId()
~SceneEntity()
Destructor.
SceneEntity(const string &id, const string &description, const Transform &transform, Prototype *prototype)
Public constructor.
const BaseProperties * getTotalProperties()
void setId(const string &id)
Set id.
Prototype * getPrototype()
void setReflectionEnvironmentMappingId(const string &reflectionEnvironmentMappingId)
string reflectionEnvironmentMappingId
void setPrototype(Prototype *prototype)
Set up prototype.
const string & getDescription()
Transform & getTransform()
void setDescription(const string &description)
Set description.
#define FORBID_CLASS_COPY(CLASS)