32 totalProperties->addProperty(prototypeProperty->getName(), prototypeProperty->getValue());
35 auto totalProperty = totalProperties->getProperty(entityProperty->getName());
36 if (totalProperty !=
nullptr) {
37 totalProperties->updateProperty(totalProperty->getName(), entityProperty->getName(), entityProperty->getValue());
39 totalProperties->addProperty(entityProperty->getName(), entityProperty->getValue());
42 return totalProperties;
BaseProperties(const string &name, const string &description)
Public constructor.
ConstUniquePtrSequenceIterator< BaseProperty > getProperties() const
Base property model class.
~SceneEntity()
Destructor.
const BaseProperties * getTotalProperties()
Prototype * getPrototype()