178 if (
this == &transform)
return;
211 return clonedTransform;
Represents rotation orders of a model.
Matrix4x4 class representing matrix4x4 mathematical structure and operations for 3d space.
Matrix4x4 & identity()
Creates identity matrix.
bool equals(const Matrix4x4 &matrix) const
Compares this matrix with given matrix.
Quaternion class representing quaternion mathematical structure and operations with x,...
Quaternion & identity()
Creates identity quaternion.
Vector3 computeEulerAngles() const
Compute Euler angles.
Vector3 class representing vector3 mathematical structure and operations with x, y,...
Vector3 & set(float x, float y, float z)
Sets this vector3 by its components.