Dynamic physics world class.
Bounding volume interface.
Height map physics primitive.
HeightMap(int columns, int rows, float minHeight, float maxHeight, float *heightValues, const Vector3 &scale=Vector3(1.0f, 1.0f, 1.0f))
Public constructor.
void destroyCollisionShape() override
Destroy collision shape.
void setScale(const Vector3 &scale) override
Set local scale.
~HeightMap()
Public destructor.
void createCollisionShape(World *world) override
Create collision shap.
BoundingVolume * clone() const override
Clones this bounding volume.
Vector3 class representing vector3 mathematical structure and operations with x, y,...
#define FORBID_CLASS_COPY(CLASS)