6 #include <unordered_map>
30 using std::unique_ptr;
31 using std::unordered_map;
103 static void combineNode(
Node* sourceNode,
const vector<Vector3>& origins,
const vector<Matrix4x4>& objectParentTransformMatrices,
Model* combinedModel);
147 int modelLOD2ReduceBy = 4,
148 int modelLOD3ReduceBy = 16,
220 inline const string&
getId()
override {
Color 4 definition class.
TDME2 engine entity shader parameters.
void setShaderParameter(const string ¶meterName, const ShaderParameter ¶meterValue)
Set shader parameter for given parameter name.
void setShader(const string &shaderId)
Set shader.
const ShaderParameter getShaderParameter(const string ¶meterName) const
Returns shader parameter for given parameter name, if the value does not exist, the default will be r...
friend class ObjectRenderGroup
@ ENTITYTYPE_OBJECTRENDERGROUP
LOD object to be used with engine class.
Object render group for static objects that might be animated by shaders.
BoundingBox * getBoundingBox() override
const Vector3 & getTranslation() const override
const Transform & getTransform() const override
RenderPass getRenderPass() const override
void dispose() override
Dispose this entity.
void setShader(const string &id)
Set shader id.
static void combineNode(Node *sourceNode, const vector< Vector3 > &origins, const vector< Matrix4x4 > &objectParentTransformMatrices, Model *combinedModel)
Combine node into given combined model.
void setTranslation(const Vector3 &translation) override
Set translation.
Transform parentTransform
void removeRotation(const int idx) override
Remove rotation.
Rotation & getRotation(const int idx) override
Get rotation at given index.
BoundingBox worldBoundingBox
const int getRotationCount() const override
const Vector3 & getRotationAxis(const int idx) const override
void initialize() override
Initiates this entity.
~ObjectRenderGroup()
Destructor.
bool isReceivesShadows() override
EntityShaderParameters shaderParameters
void setRenderPass(RenderPass renderPass) override
Set render pass.
void setReceivesShadows(bool receivesShadows) override
Enable/disable receives shadows.
const string & getShader()
void addRotation(const Vector3 &axis, const float angle) override
Add rotation.
void update() override
Update transform.
void setPickable(bool pickable) override
Set this entity pickable.
void updateRenderGroup()
Update render group model and bounding box.
vector< unique_ptr< Model > > combinedModels
array< int, 3 > lodReduceBy
void setEffectColorMul(const Color4 &effectColorMul) override
Set effect color that will be multiplied with fragment color.
float modelLOD3MinDistance
const ShaderParameter getShaderParameter(const string ¶meterName)
Returns shader parameter for given parameter name, if the value does not exist, the default will be r...
bool isPickable() override
void setShaderParameter(const string ¶meterName, const ShaderParameter ¶meterValue)
Set shader parameter for given parameter name.
Matrix4x4 entityTransformMatrix
void setTransform(const Transform &transform) override
Set transform.
void updateBoundingBox()
Compute bounding box.
unordered_map< Model *, vector< Transform > > transformByModel
float modelLOD2MinDistance
const Quaternion & getRotationsQuaternion() const override
void setScale(const Vector3 &scale) override
Set scale.
void addObject(Model *model, const Transform &transform)
Adds a instance to this render group.
bool isContributesShadows() override
const Vector3 & getScale() const override
const float getRotationAngle(const int idx) const override
BoundingBox * getWorldBoundingBox() override
static void combineObjects(Model *model, const vector< Transform > &objectsTransform, Model *combinedModel)
Combine model with transform into current model.
unique_ptr< Entity > combinedEntity
const Color4 & getEffectColorMul() const override
The effect color will be multiplied with fragment color.
void setFrustumCulling(bool frustumCulling) override
Set frustum culling.
void setEngine(Engine *engine) override
Set up engine.
void setEnabled(bool enabled) override
Enable/disable rendering.
const Transform & getParentTransform() const override
const Matrix4x4 & getTransformMatrix() const override
const string & getId() override
EntityType getEntityType() override
void setContributesShadows(bool contributesShadows) override
Enable/disable contributes shadows.
void setRotationAxis(const int idx, const Vector3 &axis) override
Set rotation axis.
bool isFrustumCulling() override
bool isEnabled() override
void setEffectColorAdd(const Color4 &effectColorAdd) override
Set effect color that will be added to fragment color.
const Color4 & getEffectColorAdd() const override
The effect color will be added to fragment color.
void setParentTransform(const Transform &parentTransform) override
Set parent transform.
void setRenderer(Renderer *renderer) override
Set up renderer.
void setRotationAngle(const int idx, const float angle) override
Object to be used with engine class.
const string & getShader()
Shader parameter model class.
Representation of a 3D model.
Axis aligned bounding box used for frustum, this is not directly connectable with physics engine.
void fromBoundingVolume(BoundingBox *original)
Set up this bounding volume from given bounding volume.
void fromBoundingVolumeWithTransformMatrix(BoundingBox *original, const Matrix4x4 &transformMatrix)
Create bounding volume from given original(of same type) with applied transform matrix.
Matrix4x4 class representing matrix4x4 mathematical structure and operations for 3d space.
Quaternion class representing quaternion mathematical structure and operations with x,...
Vector3 class representing vector3 mathematical structure and operations with x, y,...
#define FORBID_CLASS_COPY(CLASS)