TDME2
1.9.200
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#include <map>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/engine/model/fwd-tdme.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/primitives/fwd-tdme.h>
#include <tdme/engine/subsystems/particlesystem/fwd-tdme.h>
#include <tdme/engine/subsystems/renderer/fwd-tdme.h>
#include <tdme/engine/subsystems/rendering/ObjectAnimation.h>
#include <tdme/engine/subsystems/rendering/ObjectInternal.h>
#include <tdme/engine/subsystems/rendering/ObjectNode.h>
#include <tdme/engine/subsystems/rendering/ObjectNodeRenderer.h>
#include <tdme/engine/subsystems/shadowmapping/fwd-tdme.h>
#include <tdme/engine/Camera.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/EntityShaderParameters.h>
#include <tdme/engine/Timing.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Quaternion.h>
#include <tdme/math/Vector3.h>
Go to the source code of this file.
Classes | |
class | Object |
Object to be used with engine class. More... | |