TDME2
1.9.200
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#include <tdme/engine/fileio/models/TMWriter.h>
#include <array>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/application/Application.h>
#include <tdme/engine/fileio/textures/BC7TextureWriter.h>
#include <tdme/engine/fileio/textures/PNGTextureWriter.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/model/Animation.h>
#include <tdme/engine/model/AnimationSetup.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/JointWeight.h>
#include <tdme/engine/model/Material.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/PBRMaterialProperties.h>
#include <tdme/engine/model/RotationOrder.h>
#include <tdme/engine/model/ShaderModel.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/model/SpecularMaterialProperties.h>
#include <tdme/engine/model/UpVector.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/prototype/Prototype.h>
#include <tdme/engine/prototype/Prototype_Type.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector2.h>
#include <tdme/math/Vector3.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemInterface.h>
#include <tdme/tools/editor/misc/Tools.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>