Representation of a 3D model.
static STATIC_DLL_IMPEXT ShaderModel * PBR
ShaderModel(const string &name, int ordinal)
static STATIC_DLL_IMPEXT ShaderModel * SPECULAR
static ShaderModel * valueOf(const string &a0)
static STATIC_DLL_IMPEXT ShaderModel * SPECULARPBR
#define STATIC_DLL_IMPEXT