TDME2
1.9.200
|
#include <tdme/engine/fileio/scenes/SceneReader.h>
#include <memory>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/models/ModelReader.h>
#include <tdme/engine/fileio/models/TMWriter.h>
#include <tdme/engine/fileio/prototypes/PrototypeReader.h>
#include <tdme/engine/fileio/prototypes/PrototypeTransformFilter.h>
#include <tdme/engine/fileio/scenes/SceneWriter.h>
#include <tdme/engine/fileio/ProgressCallback.h>
#include <tdme/engine/model/Animation.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/RotationOrder.h>
#include <tdme/engine/model/UpVector.h>
#include <tdme/engine/prototype/Prototype.h>
#include <tdme/engine/prototype/Prototype_Type.h>
#include <tdme/engine/scene/Scene.h>
#include <tdme/engine/scene/SceneEntity.h>
#include <tdme/engine/scene/SceneLibrary.h>
#include <tdme/engine/scene/SceneLight.h>
#include <tdme/engine/subsystems/rendering/ModelStatistics.h>
#include <tdme/engine/ModelUtilities.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Math.h>
#include <tdme/math/Vector3.h>
#include <tdme/math/Vector4.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemInterface.h>
#include <tdme/tools/editor/misc/Tools.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>
#include <tdme/utilities/Float.h>
#include <tdme/utilities/ModelTools.h>
#include <tdme/utilities/StringTools.h>
#include <ext/rapidjson/document.h>