TDME2
1.9.200
|
#include <tdme/engine/subsystems/particlesystem/ObjectParticleSystemInternal.h>
#include <algorithm>
#include <memory>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/subsystems/particlesystem/Particle.h>
#include <tdme/engine/subsystems/particlesystem/ParticleEmitter.h>
#include <tdme/engine/subsystems/rendering/ObjectBase.h>
#include <tdme/engine/subsystems/rendering/ObjectInternal.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/Object.h>
#include <tdme/engine/Timing.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>