TDME2
1.9.200
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#include <algorithm>
#include <string>
#include <unordered_map>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/engine/model/fwd-tdme.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/primitives/fwd-tdme.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/subsystems/renderer/fwd-tdme.h>
#include <tdme/engine/subsystems/rendering/ObjectInternal.h>
#include <tdme/engine/Camera.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/Object.h>
#include <tdme/engine/Rotation.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
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Classes | |
class | EntityHierarchy |
Entity hierarchy to be used with engine class. More... | |
struct | EntityHierarchy::EntityHierarchyLevel |