- u -
- UDPClient()
: UDPClient
- UDPClientMessage()
: UDPClientMessage
- UDPPacket()
: UDPPacket
- UDPServer()
: UDPServer
- UDPServerClient()
: UDPServerClient
- UDPServerIOThread()
: UDPServerIOThread
- UDPSocket()
: UDPSocket
- UIEditorTabController()
: UIEditorTabController
- UIEditorTabView()
: UIEditorTabView
- unbindBufferObjects()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- unbindDiffuseTexture()
: ObjectInternal
- undo()
: GUIStyledTextNodeController
, TextEditorTabView
, UIEditorTabView
- undoEffects()
: GUINode
- unescape()
: GUIParser
- unfocus()
: GUIGridController
, GUIGridItemController
, GUISelectBoxController
, GUISelectBoxOptionController
- unfocusNode()
: GUI
- uninitParticleSystem()
: ParticleSystemEditorTabView
- UniquePtrSequenceIterator()
: UniquePtrSequenceIterator< T >
- Unknown()
: TiXmlHandle
- unloadTextures()
: SkyRenderShader
, DeferredLightingShaderTerrainImplementation
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, LightingShaderTerrainImplementation
, PostProcessingShaderBaseImplementation
, PostProcessingShaderImplementation
, PostProcessingShaderSSAOMapImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
- unlock()
: Mutex
, ReadWriteLock
, SpinLock
- unlockFileEntities()
: EditorScreenController
- unscale()
: Engine
- unselect()
: GUIContextMenuItemController
, GUIDropDownController
, GUIDropDownOptionController
, GUIGridController
, GUIGridItemController
, GUIMenuHeaderController
, GUIMenuHeaderItemController
, GUIMenuItemController
, GUISelectBoxController
, GUISelectBoxOptionController
, GUISelectorHController
, GUISelectorHOptionController
, GUITabsController
, GUITabsHeaderController
- unselectEntities()
: SceneEditorTabController
, SceneEditorTabView
- unselectEntity()
: SceneEditorTabController
- unselectEntityInternal()
: SceneEditorTabView
- unselectSelection()
: GUIContextMenuController
, GUIMenuHeaderItemController
- unsetBrush()
: TerrainEditorTabView
- unsetCurrentBrushFlattenHeight()
: TerrainEditorTabController
- unsetEmitter()
: PrototypeParticleSystem
- unsetEngine()
: Context
- unsetFileSystem()
: FileSystem
- unsetGradient()
: GUIRenderer
, GUIShader
- unsetGUIEngine()
: Context
- unsetGUIFileName()
: SceneEditorTabController
- unsetIndexMousePosition()
: GUIStyledTextNode
- unsetModel()
: Prototype
- unsetMouseStates()
: GUI
, GUIParentNode
- unsetNodeTransformMatrix()
: ObjectAnimation
, ObjectBase
, ObjectInternal
- unsetPasteMode()
: SceneEditorTabView
- unsetPipeline()
: VKRenderer
- unsetPlaceEntityMode()
: SceneEditorTabView
- unsetProcessPacket()
: Context
- unsetProcessPacketAtLine()
: Context
- unsetReflectionEnvironmentMappingPosition()
: Object
- unsetScene()
: Context
- unsetScreen()
: UIEditorTabView
- unsetScriptVariableValue()
: MiniScriptMatrix3x3
, MiniScriptMatrix4x4
, MiniScriptQuaternion
, MiniScriptTransform
, MiniScriptVector2
, MiniScriptVector3
, MiniScriptVector4
- unsetSelectionIndexMousePosition()
: GUIStyledTextNode
- unsetStatistics()
: ModelEditorTabController
- unsetStyles()
: GUIStyledTextNode
- unsetTerrain()
: TerrainEditorTabView
- unsetTextStyle()
: GUIStyledTextNode
- unsetTextStyleUtf8()
: GUIStyledTextNode
- unsetType()
: PrototypeParticleSystem
- unsetTypingHistoryEntryIdx()
: GUIStyledTextNodeController
- unsetWater()
: TerrainEditorTabView
- unUseProgram()
: DeferredLightingRenderShader
, FrameBufferRenderShader
, DeferredLightingShaderTerrainImplementation
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, LightingShaderTerrainImplementation
, LinesShader
, ParticlesShader
, PostProcessingShader
, PostProcessingShaderBaseImplementation
, PostProcessingShaderImplementation
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
, SkinningShader
, Texture2DRenderShader
, GUIShader
- update()
: Audio
, AudioEntity
, AudioStream
, Sound
, Camera
, Decal
, DynamicColorTexture
, Entity
, EntityHierarchy
, EnvironmentMapping
, FogParticleSystem
, Frustum
, ImposterObject
, Light
, Lines
, LODObject
, LODObjectImposter
, ApplicationClient
, Object
, ObjectParticleSystem
, ObjectRenderGroup
, ParticleSystemGroup
, BodyHierarchy
, World
, PointsParticleSystem
, BoundingBox
, Rotation
, Scene
, DecalInternal
, LinesInternal
, FogParticleSystemInternal
, ObjectParticleSystemInternal
, ParticleSystemInternal
, PointsParticleSystemInternal
, ObjectInternal
, Transform
, GUIEffect
, SimpleTextureAtlas
, TextureAtlas
, MPEG1Decoder
, VideoDecoder
- updateBar()
: GUIProgressBarController
- updateBody()
: BodyHierarchy
- updateBoundingBox()
: ObjectRenderGroup
, LinesInternal
, ObjectInternal
- updateBoundingBoxParticleSystemEmitter()
: ParticleSystemEditorTabController
- updateCircleParticleSystemEmitter()
: ParticleSystemEditorTabController
- updateCodeEditor()
: UIEditorTabView
- updateColor()
: ColorPickerScreenController
- updateColorHex()
: ColorPickerScreenController
- updateDepthBiasMVPMatrix()
: ShadowMap
, ShadowMapping
- updateDetails()
: DecalEditorTabController
, EmptyEditorTabController
, EnvMapEditorTabController
, ModelEditorTabController
, ParticleSystemEditorTabController
, SceneEditorTabController
, BasePropertiesSubController
, PrototypeDisplaySubController
, PrototypePhysicsSubController
, PrototypeScriptSubController
, PrototypeSoundsSubController
, TerrainEditorTabController
, TriggerEditorTabController
, UIEditorTabController
- updateEffect()
: LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, LinesShader
, ParticlesShader
, GUIShader
- updateElementNode()
: GUINodeConditions
- updateEngine()
: Logic
, MiniScriptLogic
- updateEntity()
: OctTreePartition
, Partition
, SimplePartition
- updateEntityDetails()
: SceneEditorTabController
- updateEntityRegistration()
: Engine
- updateFoliageBrush()
: TerrainEditorTabController
- updateFoliageBrushDetails()
: TerrainEditorTabController
- updateFoliageTerrainBrush()
: Terrain
- updateFoliageTerrainRampBrush()
: Terrain
- updateFont()
: GUIFont
- updateFontInternal()
: GUIFont
- updateFullScreenMenuEntry()
: EditorScreenController
- updateGamepadInput()
: Application
- updateGizmo()
: Gizmo
, ParticleSystemEditorTabView
, SceneEditorTabView
, PrototypePhysicsSubView
- updateGrid()
: SceneEditorTabView
- updateGUIElements()
: EditorView
- updateHierarchy()
: EntityHierarchy
, BodyHierarchy
- updateInfoText()
: DecalEditorTabController
, EmptyEditorTabController
, EnvMapEditorTabController
, ModelEditorTabController
, ParticleSystemEditorTabController
, SceneEditorTabController
, TerrainEditorTabController
, TriggerEditorTabController
- updateInternal()
: DecalInternal
, FogParticleSystemInternal
, ObjectParticleSystemInternal
, PointsParticleSystemInternal
- updateJoystickInput()
: Application
- updateKnob()
: GUIKnobController
- updateLight()
: LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
- updateLightDetails()
: SceneEditorTabController
- updateLights()
: SceneEditorTabView
- updateLODColorDetails()
: ModelEditorTabController
- updateLODLevel()
: ModelEditorTabView
- updateLog()
: EditorScreenController
- updateLogic()
: Logic
, MiniScriptLogic
- updateMaterial()
: LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
- updateMaterialBaseDetails()
: ModelEditorTabController
- updateMaterialColorDetails()
: ModelEditorTabController
- updateMaterialDetails()
: ModelEditorTabController
- updateMatrices()
: DeferredLightingShaderTerrainImplementation
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, LightingShaderTerrainImplementation
, LightingShaderWaterImplementation
, LinesShader
, ParticlesShader
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
- updateMiniScriptSyntaxTree()
: TextEditorTabController
, TextEditorTabView
- updateNode()
: GUINodeConditions
- updateNodeList()
: ObjectAnimation
- updateNodeLists()
: ObjectAnimation
- updateNodeTransformationsMatrix()
: ObjectNode
- updateParticles()
: FogParticleSystem
, ObjectParticleSystem
, ParticleSystem
, ParticleSystemGroup
, PointsParticleSystem
, FogParticleSystemInternal
, ObjectParticleSystemInternal
, ParticleSystemInternal
, PointsParticleSystemInternal
- updatePartitionTree()
: OctTreePartition
- updatePointParticleSystemEmitter()
: ParticleSystemEditorTabController
- updateProperties()
: AudioStream
- updateProperty()
: BaseProperties
- updateRadialParticleSystemEmitter()
: ParticleSystemEditorTabController
- updateReflectionEnvironmentMappingDetailsDropDown()
: SceneEditorTabController
- updateRenderGroup()
: ObjectRenderGroup
- updateRendering()
: DecalEditorTabView
, EmptyEditorTabView
, EnvMapEditorTabView
, FontTabView
, MarkdownTabView
, ModelEditorTabView
, ParticleSystemEditorTabView
, SceneEditorTabView
, SoundTabView
, TabView
, TerrainEditorTabView
, TextEditorTabView
, TextureTabView
, TriggerEditorTabView
, UIEditorTabView
, VideoTabView
- updateScreenDetails()
: UIEditorTabController
- updateScreensDetails()
: UIEditorTabController
- updateScriptDetails()
: PrototypeScriptSubController
- updateShaderParameters()
: DeferredLightingShaderDefaultImplementation
, DeferredLightingShaderFoliageImplementation
, DeferredLightingShaderPBRDefaultImplementation
, DeferredLightingShaderPBRFoliageImplementation
, DeferredLightingShaderPBRTreeImplementation
, DeferredLightingShaderSolidImplementation
, DeferredLightingShaderTerrainImplementation
, DeferredLightingShaderTreeImplementation
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderDefaultImplementation
, LightingShaderFoliageImplementation
, LightingShaderImplementation
, LightingShaderLightScatteringDefaultImplementation
, LightingShaderLightScatteringFoliageImplementation
, LightingShaderLightScatteringTreeImplementation
, LightingShaderPBRBaseImplementation
, LightingShaderPBRDefaultImplementation
, LightingShaderPBRFoliageImplementation
, LightingShaderPBRTreeImplementation
, LightingShaderSolidImplementation
, LightingShaderTerrainImplementation
, LightingShaderTreeImplementation
, LightingShaderWaterImplementation
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderDefaultImplementation
, ShadowMapCreationShaderFoliageImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapCreationShaderTreeImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderDefaultImplementation
, ShadowMapRenderShaderFoliageImplementation
, ShadowMapRenderShaderImplementation
, ShadowMapRenderShaderTreeImplementation
, PrototypeDisplaySubView
- updateShaderParemeters()
: ModelEditorTabView
- updateSkinningJoints()
: ObjectAnimation
- updateSlider()
: GUISliderHController
, GUISliderVController
- updateSphereParticleSystemEmitter()
: ParticleSystemEditorTabController
- updateTabsMenuEntries()
: EditorScreenController
- updateTemporaryFoliage()
: TerrainEditorTabView
- updateTerrainBrushDetails()
: TerrainEditorTabController
- updateTextureMatrix()
: LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
, GUIShader
- updateTiming()
: Timing
- updateViewPort()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- uploadBufferObject()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- uploadBufferObjectInternal()
: VKRenderer
- uploadCubeMapSingleTexture()
: VKRenderer
- uploadCubeMapTexture()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- uploadIndicesBufferObject()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- uploadSkinningBufferObject()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- uploadTexture()
: GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
- UpVector()
: UpVector
- URLArea()
: GUIStyledTextNode::URLArea
- urlEncode()
: HTTPClient
, HTTPDownloadClient
- useProgram()
: DeferredLightingRenderShader
, FrameBufferRenderShader
, DeferredLightingShaderPBRFoliageImplementation
, DeferredLightingShaderPBRTreeImplementation
, DeferredLightingShaderTerrainImplementation
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderImplementation
, LightingShaderPBRBaseImplementation
, LightingShaderPBRFoliageImplementation
, LightingShaderPBRTreeImplementation
, LightingShaderTerrainEditorImplementation
, LightingShaderTerrainImplementation
, LightingShaderWaterImplementation
, LinesShader
, ParticlesShader
, PostProcessingShader
, PostProcessingShaderBaseImplementation
, PostProcessingShaderImplementation
, PostProcessingShaderSSAOMapImplementation
, GL2Renderer
, GL3Renderer
, GLES2Renderer
, Renderer
, VKRenderer
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapCreationShaderImplementation
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, ShadowMapRenderShaderImplementation
, SkinningShader
, Texture2DRenderShader
, GUIShader
- UTF8CharacterIterator()
: UTF8CharacterIterator
- UTF8PositionCacheEntry()
: UTF8CharacterIterator::UTF8PositionCache::UTF8PositionCacheEntry