- u -
- uboBindingIdx
: VKRenderer::shader_type
- uboDescriptorSetLayout
: VKRenderer::program_type
- uboDescriptorSets
: VKRenderer::program_type::command_buffer
- uboDescriptorSetsIdx
: VKRenderer::program_type::command_buffer
- uboSize
: VKRenderer::shader_type
- udpClient
: ApplicationClient
- UDPClient
: UDPClientMessage
- uidCounter
: Model
- uiScreenNodes
: UIEditorTabView
- uiTabController
: UIEditorTabView
- UNDEFINED
: Timing
- unfocussedNodeBorderBottomColor
: GUITabController
, GUI
- unfocussedNodeBorderLeftColor
: GUITabController
, GUI
- unfocussedNodeBorderRightColor
: GUITabController
, GUI
- unfocussedNodeBorderTopColor
: GUITabController
, GUI
- UNIFORM_CL_SKINNING_INSTANCE_COUNT
: Renderer
- UNIFORM_CL_SKINNING_MATRIX_COUNT
: Renderer
- UNIFORM_CL_SKINNING_VERTEX_COUNT
: Renderer
- uniformAlphaCutoff
: LightingShaderPBRBaseImplementation
- uniformAlphaCutoffEnabled
: LightingShaderPBRBaseImplementation
- uniformAmplitudeDefault
: DeferredLightingShaderFoliageImplementation
, DeferredLightingShaderPBRFoliageImplementation
, LightingShaderFoliageImplementation
, LightingShaderLightScatteringFoliageImplementation
, LightingShaderPBRFoliageImplementation
, ShadowMapCreationShaderFoliageImplementation
, ShadowMapRenderShaderFoliageImplementation
- uniformAmplitudeMax
: DeferredLightingShaderFoliageImplementation
, DeferredLightingShaderPBRFoliageImplementation
, LightingShaderFoliageImplementation
, LightingShaderLightScatteringFoliageImplementation
, LightingShaderPBRFoliageImplementation
, ShadowMapCreationShaderFoliageImplementation
, ShadowMapRenderShaderFoliageImplementation
- uniformApplyFoliageAnimation
: LightingShaderBaseImplementation
- uniformArea
: PostProcessingShaderSSAOMapImplementation
- uniformAspectRatio
: SkyRenderShader
- uniformAtlasTextureDimension
: ParticlesShader
- uniformAtlasTextureOrientation
: ParticlesShader
- uniformAtlasTexturePosition
: ParticlesShader
- uniformBaseColorFactor
: LightingShaderPBRBaseImplementation
- uniformBaseColorSampler
: LightingShaderPBRBaseImplementation
- uniformBaseColorSamplerAvailable
: LightingShaderPBRBaseImplementation
- uniformBorderColor
: PostProcessingShaderVignetteImplementation
- uniformbrdfLUT
: DeferredLightingRenderShader
, LightingShaderPBRBaseImplementation
- uniformBrushEnabled
: LightingShaderTerrainEditorImplementation
- uniformBrushPosition
: LightingShaderTerrainEditorImplementation
- uniformBrushTextureDimension
: LightingShaderTerrainEditorImplementation
- uniformBrushTextureMatrix
: LightingShaderTerrainEditorImplementation
- uniformBrushTextureUnit
: LightingShaderTerrainEditorImplementation
- uniformBufferData
: VKRenderer::uniform_buffer_type
- uniformBuffers
: VKRenderer::shader_type
- uniformBufferTexturePixelHeight
: PostProcessingShaderBaseImplementation
- uniformBufferTexturePixelWidth
: PostProcessingShaderBaseImplementation
- uniformCamera
: DeferredLightingRenderShader
, LightingShaderPBRBaseImplementation
- uniformCameraMatrix
: DeferredLightingRenderShader
, LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
- uniformCameraPosition
: LightingShaderBaseImplementation
- uniformCloudsBlur
: SkyRenderShader
- uniformCloudsBottomColor
: SkyRenderShader
- uniformCloudsCutoff
: SkyRenderShader
- uniformCloudsDirection
: SkyRenderShader
- uniformCloudsEdgeColor
: SkyRenderShader
- uniformCloudsFuzziness
: SkyRenderShader
- uniformCloudsMiddleColor
: SkyRenderShader
- uniformCloudsScale
: SkyRenderShader
- uniformCloudsSpeed
: SkyRenderShader
- uniformCloudsTopColor
: SkyRenderShader
- uniformCloudsWeight
: SkyRenderShader
- uniformColorBufferTextureUnit
: FrameBufferRenderShader
, PostProcessingShaderBaseImplementation
- uniformColorBufferTextureUnit1
: DeferredLightingRenderShader
- uniformColorBufferTextureUnit2
: DeferredLightingRenderShader
- uniformColorBufferTextureUnit3
: DeferredLightingRenderShader
- uniformColorBufferTextureUnit4
: DeferredLightingRenderShader
- uniformColorBufferTextureUnit5
: DeferredLightingRenderShader
- uniformDayBottomColor
: SkyRenderShader
- uniformDayTopColor
: SkyRenderShader
- uniformDecalAtlasTextureDimension
: DeferredLightingRenderShader
- uniformDecalAtlasTextureOrientation
: DeferredLightingRenderShader
- uniformDecalAtlasTexturePosition
: DeferredLightingRenderShader
- uniformDecalCount
: DeferredLightingRenderShader
- uniformDecalSpriteIndex
: DeferredLightingRenderShader
- uniformDecalSpriteSheetDimension
: DeferredLightingRenderShader
- uniformDecalsTextureUnit
: DeferredLightingRenderShader
- uniformDecalWorldToDecalSpace
: DeferredLightingRenderShader
- uniformDepthBufferTextureUnit
: DeferredLightingRenderShader
, FrameBufferRenderShader
, PostProcessingShaderBaseImplementation
- uniformDiffuseEnvSampler
: DeferredLightingRenderShader
, LightingShaderPBRBaseImplementation
- uniformDiffuseTextureAvailable
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
, GUIShader
- uniformDiffuseTextureMaskedTransparency
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
- uniformDiffuseTextureMaskedTransparencyThreshold
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
- uniformDiffuseTextureUnit
: LightingShaderBaseImplementation
, LinesShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
, GUIShader
- uniformDirtTextureUnit
: DeferredLightingShaderTerrainImplementation
, LightingShaderTerrainImplementation
- uniformEffectColorAdd
: LightingShaderBaseImplementation
, LinesShader
, GUIShader
- uniformEffectColorMul
: LightingShaderBaseImplementation
, LinesShader
, GUIShader
- uniformEmissiveFactor
: LightingShaderPBRBaseImplementation
- uniformEmissiveSampler
: LightingShaderPBRBaseImplementation
- uniformEmissiveSamplerAvailable
: LightingShaderPBRBaseImplementation
- uniformEnvironmentMappingPosition
: LightingShaderBaseImplementation
- uniformEnvironmentMappingTextureAvailable
: LightingShaderBaseImplementation
- uniformEnvironmentMappingTextureUnit
: LightingShaderBaseImplementation
- uniformExposure
: LightingShaderPBRBaseImplementation
- uniformFallOff
: PostProcessingShaderSSAOMapImplementation
- uniformForwardVector
: SkyRenderShader
- uniformGeometryBufferTextureId1
: DeferredLightingRenderShader
- uniformGeometryBufferTextureId2
: DeferredLightingRenderShader
- uniformGeometryBufferTextureId3
: DeferredLightingRenderShader
- uniformGradientAvailable
: GUIShader
- uniformGradientColorCount
: GUIShader
- uniformGradientColors
: GUIShader
- uniformGradientColorStarts
: GUIShader
- uniformGrasTextureUnit
: DeferredLightingShaderTerrainImplementation
, LightingShaderTerrainImplementation
- uniformHorizonBlur
: SkyRenderShader
- uniformHorizonColor
: SkyRenderShader
- uniformInstanceCount
: SkinningShader
- uniformIntensity
: PostProcessingShaderDesaturationImplementation
, PostProcessingShaderVignetteImplementation
- uniformInverseGradientTextureMatrix
: GUIShader
- uniformLIGHT0_DIRECTION
: SkyRenderShader
- uniformLIGHT0_ENABLED
: SkyRenderShader
- uniformLIGHT1_DIRECTION
: SkyRenderShader
- uniformLIGHT1_ENABLED
: SkyRenderShader
- uniformLightAmbient
: LightingShaderBaseImplementation
, LightingShaderPBRBaseImplementation
- uniformLightColor
: LightingShaderPBRBaseImplementation
- uniformLightConstantAttenuation
: LightingShaderBaseImplementation
- uniformLightDiffuse
: LightingShaderBaseImplementation
- uniformLightDirection
: LightingShaderPBRBaseImplementation
- uniformLightEnabled
: LightingShaderBaseImplementation
, LightingShaderPBRBaseImplementation
, PostProcessingShaderLightScatteringImplementation
- uniformLightInnerConeCos
: LightingShaderPBRBaseImplementation
- uniformLightIntensity
: LightingShaderPBRBaseImplementation
, PostProcessingShaderLightScatteringImplementation
- uniformLightLinearAttenuation
: LightingShaderBaseImplementation
- uniformLightOuterConeCos
: LightingShaderPBRBaseImplementation
- uniformLightPosition
: LightingShaderBaseImplementation
, LightingShaderPBRBaseImplementation
, PostProcessingShaderLightScatteringImplementation
- uniformLightQuadraticAttenuation
: LightingShaderBaseImplementation
- uniformLightRadius
: LightingShaderBaseImplementation
- uniformLightRange
: LightingShaderPBRBaseImplementation
- uniformLightScatteringPass
: SkyRenderShader
- uniformLightSpecular
: LightingShaderBaseImplementation
- uniformLightSpotCosCutoff
: LightingShaderBaseImplementation
- uniformLightSpotDirection
: LightingShaderBaseImplementation
- uniformLightSpotExponent
: LightingShaderBaseImplementation
- uniformLightType
: LightingShaderPBRBaseImplementation
- uniformList
: VKRenderer::shader_type
- uniformLocations
: VKRenderer::program_type
- uniformMaskMaxValue
: GUIShader
- uniformMaskTextureAvailable
: GUIShader
- uniformMaskTextureUnit
: GUIShader
- uniformMaterialAmbient
: LightingShaderBaseImplementation
- uniformMaterialDiffuse
: LightingShaderBaseImplementation
- uniformMaterialEmission
: LightingShaderBaseImplementation
- uniformMaterialReflection
: LightingShaderBaseImplementation
- uniformMaterialReflectionFragmentShader
: LightingShaderBaseImplementation
- uniformMaterialShininess
: LightingShaderBaseImplementation
- uniformMaterialSpecular
: LightingShaderBaseImplementation
- uniformMatrixCount
: SkinningShader
- uniformMetallicFactor
: LightingShaderPBRBaseImplementation
- uniformMetallicRoughnessSampler
: LightingShaderPBRBaseImplementation
- uniformMetallicRoughnessSamplerAvailable
: LightingShaderPBRBaseImplementation
- uniformModelMatrix
: DeferredLightingShaderTerrainImplementation
, LightingShaderBaseImplementation
, LightingShaderTerrainImplementation
, LightingShaderWaterImplementation
- uniformModelTranslation
: ShadowMapCreationShaderBaseImplementation
- uniformMoonBlur
: SkyRenderShader
- uniformMoonColor
: SkyRenderShader
- uniformMoonColorFactor
: SkyRenderShader
- uniformMoonSize
: SkyRenderShader
- uniformMVMatrix
: LightingShaderBaseImplementation
- uniformMVPMatrix
: LightingShaderBaseImplementation
, LinesShader
, ParticlesShader
, ShadowMapCreationShaderBaseImplementation
- uniformNightBottomColor
: SkyRenderShader
- uniformNightTopColor
: SkyRenderShader
- uniformNormalMatrix
: LightingShaderBaseImplementation
- uniformNormalSampler
: LightingShaderPBRBaseImplementation
- uniformNormalSamplerAvailable
: LightingShaderPBRBaseImplementation
- uniformNormalScale
: LightingShaderPBRBaseImplementation
- uniformNormalTextureAvailable
: LightingShaderBaseImplementation
- uniformNormalTextureUnit
: LightingShaderBaseImplementation
- uniformPBRLightAmbient
: DeferredLightingRenderShader
- uniformPBRLightColor
: DeferredLightingRenderShader
- uniformPBRLightDirection
: DeferredLightingRenderShader
- uniformPBRLightEnabled
: DeferredLightingRenderShader
- uniformPBRLightInnerConeCos
: DeferredLightingRenderShader
- uniformPBRLightIntensity
: DeferredLightingRenderShader
- uniformPBRLightOuterConeCos
: DeferredLightingRenderShader
- uniformPBRLightPosition
: DeferredLightingRenderShader
- uniformPBRLightRange
: DeferredLightingRenderShader
- uniformPBRLightType
: DeferredLightingRenderShader
- uniformProjectionCameraMatrixInverted
: DeferredLightingRenderShader
- uniformProjectionMatrix
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
- uniformProjectionMatrixXx
: ParticlesShader
- uniformProjectionMatrixYy
: ParticlesShader
- uniformRadius
: PostProcessingShaderSSAOMapImplementation
- uniformRandomTextureUnit
: PostProcessingShaderSSAOMapImplementation
- uniformRoughnessFactor
: LightingShaderPBRBaseImplementation
- uniforms
: VKRenderer::shader_type
- uniformSamples
: PostProcessingShaderSSAOMapImplementation
- uniformSideVector
: SkyRenderShader
- uniformSnowTextureUnit
: DeferredLightingShaderTerrainImplementation
, LightingShaderTerrainImplementation
- uniformSpecularEnvSampler
: DeferredLightingRenderShader
, LightingShaderPBRBaseImplementation
- uniformSpecularLightAmbient
: DeferredLightingRenderShader
- uniformSpecularLightConstantAttenuation
: DeferredLightingRenderShader
- uniformSpecularLightDiffuse
: DeferredLightingRenderShader
- uniformSpecularLightEnabled
: DeferredLightingRenderShader
- uniformSpecularLightLinearAttenuation
: DeferredLightingRenderShader
- uniformSpecularLightPosition
: DeferredLightingRenderShader
- uniformSpecularLightQuadraticAttenuation
: DeferredLightingRenderShader
- uniformSpecularLightRadius
: DeferredLightingRenderShader
- uniformSpecularLightSpecular
: DeferredLightingRenderShader
- uniformSpecularLightSpotCosCutoff
: DeferredLightingRenderShader
- uniformSpecularLightSpotDirection
: DeferredLightingRenderShader
- uniformSpecularLightSpotExponent
: DeferredLightingRenderShader
- uniformSpecularTextureAvailable
: LightingShaderBaseImplementation
- uniformSpecularTextureUnit
: LightingShaderBaseImplementation
- uniformSpeed
: DeferredLightingShaderFoliageImplementation
, DeferredLightingShaderPBRFoliageImplementation
, DeferredLightingShaderPBRTreeImplementation
, DeferredLightingShaderTreeImplementation
, LightingShaderFoliageImplementation
, LightingShaderLightScatteringFoliageImplementation
, LightingShaderPBRFoliageImplementation
, LightingShaderPBRTreeImplementation
, LightingShaderTreeImplementation
, ShadowMapCreationShaderFoliageImplementation
, ShadowMapCreationShaderTreeImplementation
, ShadowMapRenderShaderFoliageImplementation
, ShadowMapRenderShaderTreeImplementation
- uniformSphere
: PostProcessingShaderSSAOMapImplementation
- uniformStarsSpeed
: SkyRenderShader
- uniformStarsTexture
: SkyRenderShader
- uniformStoneTextureUnit
: DeferredLightingShaderTerrainImplementation
, LightingShaderTerrainImplementation
- uniformStrength
: PostProcessingShaderSSAOMapImplementation
- uniformSunBlur
: SkyRenderShader
- uniformSunColor
: SkyRenderShader
- uniformSunColorFactor
: SkyRenderShader
- uniformSunsetBottomColor
: SkyRenderShader
- uniformSunsetTopColor
: SkyRenderShader
- uniformSunSize
: SkyRenderShader
- uniformSunSunsetColor
: SkyRenderShader
- uniformTemporaryColorBufferTextureUnit
: PostProcessingShaderBaseImplementation
- uniformTemporaryDepthBufferTextureUnit
: PostProcessingShaderBaseImplementation
- uniformTextureAtlasPixelDimension
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
- uniformTextureAtlasSize
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
- uniformTextureAtlasTextureUnit
: ParticlesShader
- uniformTextureMatrix
: LightingShaderBaseImplementation
, ShadowMapCreationShaderBaseImplementation
, ShadowMapRenderShaderBaseImplementation
, GUIShader
- uniformTextureUnit
: ShadowMapRenderShaderBaseImplementation
, Texture2DRenderShader
- uniformTime
: SkyRenderShader
, DeferredLightingShaderPBRFoliageImplementation
, DeferredLightingShaderPBRTreeImplementation
, LightingShaderBaseImplementation
, LightingShaderPBRFoliageImplementation
, LightingShaderPBRTreeImplementation
, LightingShaderWaterImplementation
, ShadowMapCreationShaderBaseImplementation
- uniformUpVector
: SkyRenderShader
- uniformVertexCount
: SkinningShader
- uniformViewPortHeight
: ParticlesShader
- uniformViewPortWidth
: ParticlesShader
- uniformViewProjectionMatrix
: LightingShaderPBRBaseImplementation
- uniformWaterAmplitude
: LightingShaderWaterImplementation
- uniformWaterDirection
: LightingShaderWaterImplementation
- uniformWaterHeight
: LightingShaderWaterImplementation
- uniformWaterSpeed
: LightingShaderWaterImplementation
- uniformWaterWaveLength
: LightingShaderWaterImplementation
- uniformWaterWaves
: LightingShaderWaterImplementation
- uniqueId
: Model
- uniqueModelId
: Object
- UNIQUEMODELID_MAX
: Engine
- UNIQUEMODELID_NONE
: Engine
, Object
- uniquePartitionId
: Entity
- UNIQUEPARTITIONID_NONE
: Entity
- uniqueShaderId
: Object
- uniqueShaderIds
: Engine
- uploaded
: TextureManager_TextureManaged
, VBOManager_VBOManaged
, VKRenderer::texture_type
- uploadedTextureIds
: VKRenderer::context_type
- uploading
: VKRenderer::buffer_object_type
- upVector
: Camera
, Model
- url
: GUIStyledTextNode::TextStyle
, GUIStyledTextNode::URLArea
, HTTPClient
, HTTPDownloadClient
- urlAreas
: GUIStyledTextNode
- useBC7TextureCompression
: ConvertToTMApplication
, ImportTModelApplication
- useCompression
: Texture
- usedElements
: Pool< T >
- useGPUMemory
: VKRenderer::buffer_object_type
- useMicrosoftBOM
: TiXmlDocument
- useMipMap
: Texture
- userData
: TiXmlBase
- username
: HTTPClient
, HTTPDownloadClient
- usesManagers
: ObjectBase
- utf8ByteTable
: TiXmlBase
- utf8Length
: MutableString