- r -
- radioButtonGroupNodesByName
: GUIRadioButtonController
- radius
: Capsule
, Sphere
, PrototypeParticleSystem_CircleParticleEmitter
, PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity
, PrototypeParticleSystem_SphereParticleEmitter
, CircleParticleEmitter
, CircleParticleEmitterPlaneVelocity
, Renderer::Renderer_Light
- rampHeight
: TerrainEditorTabView
- rampMode
: TerrainEditorTabView
- rampTerrainBrushTexture
: TerrainEditorTabController
- rampVertices
: TerrainEditorTabView
- randomTexture
: PostProcessingShaderSSAOMapImplementation
- randomTextureId
: PostProcessingShaderSSAOMapImplementation
- rawResponse
: HTTPClient
- readerID
: FBXReaderStream
- received
: UDPClient::UDPClient_Statistics
, UDPServer::UDPServer_Statistics
- receivesShadows
: EntityHierarchy
, ImposterObject
, LODObject
, LODObjectImposter
, ObjectRenderGroup
, ParticleSystemGroup
, Prototype
, DecalInternal
, LinesInternal
, ObjectParticleSystemInternal
, ObjectInternal
- recents
: FileDialogScreenController
- recentsNode
: FileDialogScreenController
- receptions
: UDPClient::SafeMessage
, UDPServerClient::Message
- recipients
: LogicNetworkPacket
- recreatedBuffers
: ObjectNodeMesh
- recreateFoliagePartitions
: TerrainEditorTabController
- recvMessageQueue
: UDPClient
- recvMessageQueueMutex
: UDPClient
- red
: TextEditorTabView::Connection
- redInput
: ColorPickerScreenController
- referenceCounter
: AudioBufferManager_AudioBufferManaged
, MeshManager_MeshManaged
, TextureManager_TextureManaged
, VBOManager_VBOManaged
, Reference
- reflection
: SpecularMaterialProperties
, Renderer::Renderer_SpecularMaterial
- reflectionCubeMapTextureIdx
: EnvironmentMappingRenderer
- reflectionEnvironmentMappingId
: Object
, SceneEntity
- reflectionEnvironmentMappingPosition
: Object
- reflectionEnvironmentMappingPositionSet
: Object
- reinjected
: LogicNetworkPacket
- relativeProjectPath
: EditorScreenController
- releaseTextureReference
: GUIImageNode
- remountInstallerArchive
: Installer
- renameAnimationId
: ModelEditorTabController
- renameAnimationLOD
: ModelEditorTabController
- renameEntityName
: SceneEditorTabController
- renamePropertyName
: BasePropertiesSubController
- renameSoundName
: PrototypeSoundsSubController
- renderAreaBottom
: GUIRenderer
- renderAreaLeft
: GUIRenderer
- renderAreaRight
: GUIRenderer
- renderAreaTop
: GUIRenderer
- renderCalls
: Renderer::Renderer_Statistics
- renderCubeMapTextureIdx
: EnvironmentMappingRenderer
- renderer
: Application
, Camera
, Engine
, EntityHierarchy
, Frustum
, Light
, DecalInternal
, BRDFLUTShader
, DeferredLightingRenderShader
, FrameBufferRenderShader
, SkyRenderShader
, LightingShader
, LightingShaderBaseImplementation
, LightingShaderPBRBaseImplementation
, LinesInternal
, LinesShader
, TextureManager
, VBOManager
, FogParticleSystemInternal
, ObjectParticleSystemInternal
, ParticlesShader
, PointsParticleSystemInternal
, PostProcessingShaderBaseImplementation
, BatchRendererPoints
, BatchRendererTriangles
, EntityRenderer
, ObjectNode
, ShadowMapCreationShader
, ShadowMapCreationShaderBaseImplementation
, ShadowMapping
, ShadowMapRenderShader
, ShadowMapRenderShaderBaseImplementation
, SkinningShader
, Texture2DRenderShader
, GUIRenderer
, GUIShader
- rendererContexts
: Renderer
- rendererId
: TextureManager_TextureManaged
- rendererType
: Renderer
- renderGeometryShaderId
: ShadowMapRenderShaderBaseImplementation
- renderGroups
: Prototype
- renderGroupsLOD2MinDistance
: SceneConnector
- renderGroupsLOD2ReduceBy
: SceneConnector
- renderGroupsLOD3MinDistance
: SceneConnector
- renderGroupsLOD3ReduceBy
: SceneConnector
- renderGroupsLODLevels
: SceneConnector
- renderGroupsPartitionDepth
: SceneConnector
- renderGroupsPartitionHeight
: SceneConnector
- renderGroupsPartitionWidth
: SceneConnector
- renderGroupsReduceBy
: SceneConnector
- rendering
: Engine::EngineThreadQueueElement
- renderLightSources
: PostProcessingProgram::PostProcessingProgramEffectPass
- renderOffsetX
: GUIRenderer
, TabView::OutlinerState
- renderOffsetY
: GUIRenderer
, TabView::OutlinerState
- renderPass
: Decal
, Engine::EngineThreadQueueElement
, EntityHierarchy
, EnvironmentMapping
, FogParticleSystem
, ImposterObject
, Lines
, LODObject
, LODObjectImposter
, Object
, ObjectParticleSystem
, ObjectRenderGroup
, ParticleSystemGroup
, PointsParticleSystem
, PostProcessingProgram
, VKRenderer::framebuffer_object_type
, VKRenderer
, EntityRenderer_InstancedRenderFunctionParameters
- RENDERPASS_ALL
: Entity
- RENDERPASS_MAX
: Entity
- renderPasses
: Renderer::Renderer_Statistics
- renderPassMask
: EnvironmentMapping
, EnvironmentMappingRenderer
- renderPassStarted
: VKRenderer::context_type
- renderScreens
: GUI
- renderSource
: Light
- renderTransparentRenderPointsPool
: EntityRenderer
- RENDERTYPE_ALL
: EntityRenderer
- RENDERTYPE_EFFECTCOLORS
: EntityRenderer
- RENDERTYPE_LIGHTS
: EntityRenderer
- RENDERTYPE_MATERIALS
: EntityRenderer
- RENDERTYPE_MATERIALS_DIFFUSEMASKEDTRANSPARENCY
: EntityRenderer
- RENDERTYPE_NORMALS
: EntityRenderer
- RENDERTYPE_RENDERGROUP_OBJECTORIGIN
: EntityRenderer
- RENDERTYPE_SHADOWMAPPING
: EntityRenderer
- RENDERTYPE_TEXTUREARRAYS
: EntityRenderer
- RENDERTYPE_TEXTUREARRAYS_DIFFUSEMASKEDTRANSPARENCY
: EntityRenderer
- RENDERTYPE_TEXTURES
: EntityRenderer
- RENDERTYPE_TEXTURES_DIFFUSEMASKEDTRANSPARENCY
: EntityRenderer
- renderTypes
: Engine::EngineThreadQueueElement
, PostProcessingProgram::PostProcessingProgramEffectPass
, EntityRenderer_InstancedRenderFunctionParameters
- renderUniformCameraMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformDepthBiasMVPMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightConstantAttenuation
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightDirection
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightLinearAttenuation
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightPosition
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightQuadraticAttenuation
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightSpotCosCutoff
: ShadowMapRenderShaderBaseImplementation
- renderUniformLightSpotExponent
: ShadowMapRenderShaderBaseImplementation
- renderUniformModelTranslation
: ShadowMapRenderShaderBaseImplementation
- renderUniformMVMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformMVPMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformNormalMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformProjectionMatrix
: ShadowMapRenderShaderBaseImplementation
- renderUniformShadowMapLookUps
: ShadowMapRenderShaderBaseImplementation
- renderUniformTexturePixelHeight
: ShadowMapRenderShaderBaseImplementation
- renderUniformTexturePixelWidth
: ShadowMapRenderShaderBaseImplementation
- renderUniformTime
: ShadowMapRenderShaderBaseImplementation
- rep_
: TiXmlString
- repeat
: Texture
, GUIEffect
, GUIKeyboardEvent
- REPEAT_UNLIMITED
: GUIEffect
- repeatLeft
: GUIEffect
- replaceAction
: FindReplaceDialogScreenController
- replaceAllAction
: FindReplaceDialogScreenController
- replaceAllButton
: FindReplaceDialogScreenController
- replaceButton
: FindReplaceDialogScreenController
- replaceText
: FindReplaceDialogScreenController
- requestedConstraints
: GUINode
- requestedDimensionConstraints
: GUITextureBaseNode
- requestHandlerMap
: ServerClientRequestHandlerHub< CLIENT, REQUEST >
- requestType
: ServerRequest
- requireComputeAnimationEntities
: Engine::DecomposedEntities
, Engine
- requirePreRenderEntities
: Engine::DecomposedEntities
, Engine
- requiresForwardShading
: Object
- requiresPreRender
: Object
- requiresUpdate
: SimpleTextureAtlas
, TextureAtlas
- resetRequested
: CameraInputHandler
, CameraRotationInputHandler
- responseHeaders
: HTTPClient
, HTTPDownloadClient
- restitution
: Context::PathFindingThread::WorldActionStruct
, Body
, PrototypePhysics
- retries
: UDPClient::Message
, UDPClientMessage
, UDPServerIOThread::Message
- retryCount
: LogicNetworkPacket
- returnValue
: ClassDeclaration::ClassMemberDeclaration
, TextFormatter::CodeCompletion::CodeCompletionSymbol::CodeCompletionMethodOverload
, TextEditorTabView::CodeCompletionSymbol
, UIEditorTabView::CodeCompletionSymbol
- returnValueType
: TextEditorTabView::Node
- rfds
: KernelEventMechanismPSD
- RIGHT
: GUINode_AlignmentHorizontal
- right
: GUINode_Border
, GUINode_Clipping
, GUINode_Padding
, GUINode_Scale9Grid
- rightColor
: GUINode_Border
- rightHandedMatrix
: EntityRenderer::ObjectRenderContext
- rigidBodiesDynamic
: World
- rigidBody
: Body
- rootNodeId
: BasePropertiesSubController
- rotated
: GUICharacter
- rotationAngle
: GUIGradientNode::Gradient
- rotationOrder
: Model
, Scene
- rotations
: Transform
- rotationsMatrix
: Gizmo
- rotationsQuaternion
: Transform
- rotationXMax
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- rotationXMin
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- rotationYMax
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- rotationYMin
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- rotationZMax
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- rotationZMin
: PrototypeTerrainBrushPrototype
, Terrain::FoliageBrushPrototype
- roughnessFactor
: PBRMaterialProperties
, Renderer::Renderer_PBRMaterial
- row
: TiXmlCursor
- rows
: HeightMap
- running
: LightingShader
, PostProcessingShader
, ShadowMapCreationShader
, ShadowMapRenderShader
, SkinningShader::SkinningContext
- runsInEditor
: MiniScriptLogic
- runState
: ShadowMapping
- rwLock
: VBOManager