TDME2  1.9.200
ParticleSystemEditorTabController.cpp File Reference
#include <tdme/tools/editor/tabcontrollers/ParticleSystemEditorTabController.h>
#include <memory>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/models/ModelReader.h>
#include <tdme/engine/fileio/textures/TextureReader.h>
#include <tdme/engine/primitives/OrientedBoundingBox.h>
#include <tdme/engine/prototype/Prototype.h>
#include <tdme/engine/prototype/PrototypeParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_BoundingBoxParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_CircleParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_CircleParticleEmitterPlaneVelocity.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_Emitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_FogParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_ObjectParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_PointParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_PointParticleSystem.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_SphereParticleEmitter.h>
#include <tdme/engine/prototype/PrototypeParticleSystem_Type.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Rotation.h>
#include <tdme/engine/Transform.h>
#include <tdme/gui/events/GUIActionListener.h>
#include <tdme/gui/events/GUIChangeListener.h>
#include <tdme/gui/nodes/GUIColor.h>
#include <tdme/gui/nodes/GUIElementNode.h>
#include <tdme/gui/nodes/GUIImageNode.h>
#include <tdme/gui/nodes/GUINode.h>
#include <tdme/gui/nodes/GUINodeController.h>
#include <tdme/gui/nodes/GUIScreenNode.h>
#include <tdme/gui/nodes/GUITextNode.h>
#include <tdme/gui/GUI.h>
#include <tdme/gui/GUIParser.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/tools/editor/controllers/ColorPickerScreenController.h>
#include <tdme/tools/editor/controllers/ContextMenuScreenController.h>
#include <tdme/tools/editor/controllers/EditorScreenController.h>
#include <tdme/tools/editor/controllers/FileDialogScreenController.h>
#include <tdme/tools/editor/controllers/InfoDialogScreenController.h>
#include <tdme/tools/editor/controllers/TooltipScreenController.h>
#include <tdme/tools/editor/misc/PopUps.h>
#include <tdme/tools/editor/misc/Tools.h>
#include <tdme/tools/editor/tabcontrollers/subcontrollers/BasePropertiesSubController.h>
#include <tdme/tools/editor/tabcontrollers/subcontrollers/PrototypeDisplaySubController.h>
#include <tdme/tools/editor/tabcontrollers/subcontrollers/PrototypePhysicsSubController.h>
#include <tdme/tools/editor/tabcontrollers/subcontrollers/PrototypeScriptSubController.h>
#include <tdme/tools/editor/tabcontrollers/subcontrollers/PrototypeSoundsSubController.h>
#include <tdme/tools/editor/tabcontrollers/TabController.h>
#include <tdme/tools/editor/tabviews/ParticleSystemEditorTabView.h>
#include <tdme/tools/editor/views/EditorView.h>
#include <tdme/utilities/Action.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>
#include <tdme/utilities/ExceptionBase.h>
#include <tdme/utilities/Float.h>
#include <tdme/utilities/Integer.h>
#include <tdme/utilities/MutableString.h>
#include <tdme/utilities/StringTools.h>

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