20 using std::unique_ptr;
44 array<bool, 8>
mouseButtonsDown = {
false,
false,
false,
false,
false,
false,
false,
false };
121 bool getCurrentTabViewPort(
int& left,
int& top,
int& width,
int& height,
int& offsetX,
int& offsetY);
133 void getViewPort(
GUINode* viewPortNode,
int& left,
int& top,
int& width,
int& height,
int& offsetX,
int& offsetY);
150 void onDrop(
const vector<string>& paths);
GUI screen node that represents a screen that can be rendered via GUI system.
Vector3 class representing vector3 mathematical structure and operations with x, y,...
#define FORBID_CLASS_COPY(CLASS)