TDME2  1.9.200
LightingShader.cpp File Reference
#include <tdme/engine/subsystems/lighting/LightingShader.h>
#include <string>
#include <unordered_map>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderDefaultImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderFoliageImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderPBRDefaultImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderPBRFoliageImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderPBRTreeImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderSolidImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderTerrainImplementation.h>
#include <tdme/engine/subsystems/lighting/DeferredLightingShaderTreeImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderDefaultImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderFoliageImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderLightScatteringDefaultImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderLightScatteringFoliageImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderLightScatteringTreeImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderPBRDefaultImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderPBRFoliageImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderPBRTreeImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderSolidImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderTerrainEditorImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderTerrainImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderTreeImplementation.h>
#include <tdme/engine/subsystems/lighting/LightingShaderWaterImplementation.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/StringTools.h>
Include dependency graph for LightingShader.cpp:

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