TDME2  1.9.200
LightingShaderFoliageImplementation.h
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1 #pragma once
2 
3 #include <string>
4 
5 #include <tdme/tdme.h>
9 
12 
13 /**
14  * Lighting shader implementation
15  * @author Andreas Drewke
16  */
18 {
19 private:
20  int32_t uniformSpeed { -1 };
21  int32_t uniformAmplitudeDefault { -1 };
22  int32_t uniformAmplitudeMax { -1 };
23 
24 public:
25  // forbid class copy
27 
28  /**
29  * Public constructor
30  * @param renderer renderer
31  */
33 
34  /**
35  * @return if supported by renderer
36  * @param renderer renderer
37  */
38  static bool isSupported(Renderer* renderer);
39 
40  // overridden methods
41  virtual const string getId() override;
42  virtual void initialize() override;
43  virtual void registerShader() override;
44  virtual void updateShaderParameters(Renderer* renderer, int contextIdx) override;
45 
46 };
virtual void updateShaderParameters(Renderer *renderer, int contextIdx) override
Update shader parameters.
#define FORBID_CLASS_COPY(CLASS)
Definition: tdme.h:6