TDME2  1.9.200
LightingShaderTreeImplementation.h
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1 #pragma once
2 
3 #include <string>
4 
5 #include <tdme/tdme.h>
9 
12 
13 /**
14  * Lighting shader implementation
15  * @author Andreas Drewke
16  */
18 {
19 private:
20  int32_t uniformSpeed { -1 };
21 
22 public:
23  // forbid class copy
25 
26  /**
27  * Public constructor
28  * @param renderer renderer
29  */
31 
32  /**
33  * @return if supported by renderer
34  * @param renderer renderer
35  */
36  static bool isSupported(Renderer* renderer);
37 
38  // overridden methods
39  virtual const string getId() override;
40  virtual void initialize() override;
41  virtual void registerShader() override;
42  virtual void updateShaderParameters(Renderer* renderer, int contextIdx) override;
43 
44 };
virtual void updateShaderParameters(Renderer *renderer, int contextIdx) override
Update shader parameters.
#define FORBID_CLASS_COPY(CLASS)
Definition: tdme.h:6