TDME2  1.9.200
Macros
GL3Renderer.cpp File Reference
#include <tdme/engine/subsystems/renderer/GL3Renderer.h>
#include <string.h>
#include <array>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/textures/PNGTextureWriter.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/FrameBuffer.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemInterface.h>
#include <tdme/utilities/Buffer.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/FloatBuffer.h>
#include <tdme/utilities/IntBuffer.h>
#include <tdme/utilities/ModelTools.h>
#include <tdme/utilities/ShortBuffer.h>
#include <tdme/utilities/StringTools.h>
#include <tdme/utilities/Time.h>
Include dependency graph for GL3Renderer.cpp:

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Macros

#define BUFFER_OFFSET(i)   ((void*)(i))
 
#define BUFFER_OFFSET(i)   ((void*)(i))
 

Macro Definition Documentation

◆ BUFFER_OFFSET [1/2]

#define BUFFER_OFFSET (   i)    ((void*)(i))

◆ BUFFER_OFFSET [2/2]

#define BUFFER_OFFSET (   i)    ((void*)(i))