TDME2
1.9.200
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#include <tdme/engine/fileio/models/FBXReader.h>
#include <fbxsdk.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/model/Animation.h>
#include <tdme/engine/model/AnimationSetup.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/JointWeight.h>
#include <tdme/engine/model/Material.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/RotationOrder.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/model/SpecularMaterialProperties.h>
#include <tdme/engine/model/UpVector.h>
#include <tdme/engine/Texture.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix3x3.h>
#include <tdme/math/Vector2.h>
#include <tdme/math/Vector3.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemException.h>
#include <tdme/os/filesystem/FileSystemInterface.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/ModelTools.h>
#include <tdme/utilities/StringTools.h>
Go to the source code of this file.
Macros | |
#define | FBXSDK_SHARED |
#define FBXSDK_SHARED |
Definition at line 3 of file FBXReader.cpp.