TDME2
1.9.200
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#include <tdme/tools/editor/tabviews/TerrainEditorTabView.h>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/prototypes/PrototypeReader.h>
#include <tdme/engine/fileio/prototypes/PrototypeWriter.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/model/Material.h>
#include <tdme/engine/model/SpecularMaterialProperties.h>
#include <tdme/engine/prototype/Prototype.h>
#include <tdme/engine/prototype/PrototypeTerrain.h>
#include <tdme/engine/subsystems/manager/TextureManager.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/EntityHierarchy.h>
#include <tdme/engine/EnvironmentMapping.h>
#include <tdme/engine/Light.h>
#include <tdme/engine/Object.h>
#include <tdme/engine/ObjectRenderGroup.h>
#include <tdme/engine/SceneConnector.h>
#include <tdme/engine/Timing.h>
#include <tdme/gui/events/GUIKeyboardEvent.h>
#include <tdme/gui/events/GUIMouseEvent.h>
#include <tdme/gui/nodes/GUIScreenNode.h>
#include <tdme/gui/GUI.h>
#include <tdme/math/Vector3.h>
#include <tdme/tools/editor/controllers/EditorScreenController.h>
#include <tdme/tools/editor/misc/CameraInputHandler.h>
#include <tdme/tools/editor/tabcontrollers/TerrainEditorTabController.h>
#include <tdme/tools/editor/tabviews/TabView.h>
#include <tdme/tools/editor/views/EditorView.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>
#include <tdme/utilities/Integer.h>
#include <tdme/utilities/StringTools.h>
#include <tdme/utilities/Terrain.h>