TDME2
1.9.200
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#include <tdme/engine/subsystems/skinning/SkinningShader.h>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/JointWeight.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/subsystems/manager/VBOManager.h>
#include <tdme/engine/subsystems/manager/VBOManager_VBOManaged.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/ObjectBase.h>
#include <tdme/engine/subsystems/rendering/ObjectBuffer.h>
#include <tdme/engine/subsystems/rendering/ObjectNodeMesh.h>
#include <tdme/engine/subsystems/rendering/ObjectNodeRenderer.h>
#include <tdme/engine/Engine.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/FloatBuffer.h>
#include <tdme/utilities/IntBuffer.h>