16 using std::unique_ptr;
Frame buffer render shader.
Batch renderer for transparent triangles.
Buffers used to transfer data between main memory to graphics board memory.
static void initialize()
Initialize object buffer per thread.
static ByteBuffer * getByteBuffer(int contextIdx, int32_t bytes)
Get byte buffer for given context.
static STATIC_DLL_IMPEXT vector< unique_ptr< ByteBuffer > > byteBuffers
static void dispose()
Disposes object buffer per thread.
Object node mesh specifically for rendering.
Object node VBO renderer.
Interface to compute shader skinning shader program.
#define STATIC_DLL_IMPEXT