Frame buffer render shader.
int32_t vboTextureCoordinates
void initialize()
Initialize.
~FrameBufferRenderShader()
Public destructor.
int32_t uniformDepthBufferTextureUnit
FrameBufferRenderShader(Renderer *renderer)
Public constructor.
int32_t uniformColorBufferTextureUnit
void useProgram()
Use render program.
int32_t getVBOTextureCoordinates()
void unUseProgram()
Un use render program.
#define FORBID_CLASS_COPY(CLASS)