15 SimplePartition::SimplePartition()
26 for (
int i = 0; i <
entities.size(); i++) {
39 for (
int i = 0; i <
entities.size(); i++) {
Bogus/Simple partition implementation.
void removeEntity(Entity *entity) override
Removes a entity.
const vector< Entity * > & getVisibleEntities(Frustum *frustum) override
Get visible entities.
vector< Entity * > entities
void updateEntity(Entity *entity) override
Updates a entity.
void addEntity(Entity *entity) override
Adds a entity.
bool isVisibleEntity(Entity *entity) override
Check if entity is visible.
void reset() override
Reset.