TDME2  1.9.200
Classes | Macros
Renderer.h File Reference
#include <GLFW/glfw3.h>
#include <array>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/textures/fwd-tdme.h>
#include <tdme/engine/subsystems/renderer/fwd-tdme.h>
#include <tdme/engine/EntityShaderParameters.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/math/fwd-tdme.h>
#include <tdme/math/Matrix3x3.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/utilities/fwd-tdme.h>
Include dependency graph for Renderer.h:

Go to the source code of this file.

Classes

class  Renderer
 Renderer interface. More...
 
struct  Renderer::Renderer_Light
 Bean holding light properties. More...
 
struct  Renderer::Renderer_PBRMaterial
 Bean holding PBR material properties. More...
 
struct  Renderer::Renderer_SpecularMaterial
 Bean holding specular material properties. More...
 
struct  Renderer::Renderer_Context
 
struct  Renderer::Renderer_Statistics
 Bean holding light properties. More...
 

Macros

#define GLFW_INCLUDE_NONE
 

Macro Definition Documentation

◆ GLFW_INCLUDE_NONE

#define GLFW_INCLUDE_NONE

Definition at line 8 of file Renderer.h.