TDME2
1.9.200
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#include <GLFW/glfw3.h>
#include <array>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/textures/fwd-tdme.h>
#include <tdme/engine/subsystems/renderer/fwd-tdme.h>
#include <tdme/engine/EntityShaderParameters.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/math/fwd-tdme.h>
#include <tdme/math/Matrix3x3.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/utilities/fwd-tdme.h>
Go to the source code of this file.
Classes | |
class | Renderer |
Renderer interface. More... | |
struct | Renderer::Renderer_Light |
Bean holding light properties. More... | |
struct | Renderer::Renderer_PBRMaterial |
Bean holding PBR material properties. More... | |
struct | Renderer::Renderer_SpecularMaterial |
Bean holding specular material properties. More... | |
struct | Renderer::Renderer_Context |
struct | Renderer::Renderer_Statistics |
Bean holding light properties. More... | |
Macros | |
#define | GLFW_INCLUDE_NONE |
#define GLFW_INCLUDE_NONE |
Definition at line 8 of file Renderer.h.