Matrix4x4 projectionMatrix
int32_t CUBEMAPTEXTUREINDEX_NEGATIVE_Z
int32_t SHADER_FRAGMENT_SHADER
Matrix4x4 modelViewMatrix
int32_t LIGHTING_SPECULAR
int32_t SHADER_COMPUTE_SHADER
int32_t SHADER_VERTEX_SHADER
int32_t UNIFORM_CL_SKINNING_MATRIX_COUNT
int32_t CLEAR_COLOR_BUFFER_BIT
int32_t UNIFORM_CL_SKINNING_VERTEX_COUNT
int32_t CUBEMAPTEXTUREINDEX_NEGATIVE_X
int32_t CUBEMAPTEXTUREINDEX_POSITIVE_Y
int32_t UNIFORM_CL_SKINNING_INSTANCE_COUNT
int32_t CUBEMAPTEXTUREINDEX_NEGATIVE_Y
int32_t DEPTHFUNCTION_ALWAYS
int32_t DEPTHFUNCTION_LESSEQUAL
int32_t DEPTHFUNCTION_GREATEREQUAL
int32_t CUBEMAPTEXTUREINDEX_POSITIVE_Z
int32_t CONTEXTINDEX_DEFAULT
int32_t DEPTHFUNCTION_EQUAL
int32_t FRAMEBUFFER_DEFAULT
int32_t CUBEMAPTEXTUREINDEX_POSITIVE_X
virtual ~Renderer()
Destructor.
int32_t CLEAR_DEPTH_BUFFER_BIT
Matrix4x4 class representing matrix4x4 mathematical structure and operations for 3d space.
Matrix4x4 & identity()
Creates identity matrix.