TDME2
1.9.200
|
#include <tdme/engine/subsystems/particlesystem/PointsParticleSystemInternal.h>
#include <memory>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/fileio/textures/TextureReader.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/subsystems/manager/TextureManager.h>
#include <tdme/engine/subsystems/particlesystem/Particle.h>
#include <tdme/engine/subsystems/particlesystem/ParticleEmitter.h>
#include <tdme/engine/subsystems/particlesystem/ParticleSystemInternal.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/TransparentRenderPointsPool.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Timing.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/Console.h>