TDME2
1.9.200
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#include <tdme/engine/subsystems/rendering/ObjectNodeMesh.h>
#include <map>
#include <string>
#include <unordered_map>
#include <tdme/tdme.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Joint.h>
#include <tdme/engine/model/JointWeight.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/Skinning.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/ObjectBase.h>
#include <tdme/engine/subsystems/rendering/ObjectBuffer.h>
#include <tdme/engine/subsystems/rendering/ObjectNodeRenderer.h>
#include <tdme/engine/subsystems/skinning/SkinningShader.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector2.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/FloatBuffer.h>
#include <tdme/utilities/ShortBuffer.h>