11 using std::unique_ptr;
26 unique_ptr<ObjectNodeMesh>
mesh;
void incrementReferenceCounter()
increment reference counter
bool decrementReferenceCounter()
decrement reference counter
~MeshManager_MeshManaged()
Protected Denstructor.
unique_ptr< ObjectNodeMesh > mesh
MeshManager_MeshManaged(const string &id, ObjectNodeMesh *mesh)
Protected constructor.
int32_t getReferenceCounter()
ObjectNodeMesh * getMesh()
Object node mesh specifically for rendering.
#define FORBID_CLASS_COPY(CLASS)