TDME2  1.9.200
Classes
EntityRenderer.h File Reference
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <variant>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/engine/model/fwd-tdme.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/fwd-tdme.h>
#include <tdme/engine/subsystems/rendering/ObjectNode.h>
#include <tdme/engine/subsystems/rendering/TransparentRenderFacesPool.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/Object.h>
#include <tdme/math/fwd-tdme.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix3x3.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector2.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/fwd-tdme.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Pool.h>
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Classes

class  EntityRenderer
 Rendering class. More...
 
class  EntityRenderer::RightHandedMatrix4x4
 Simple class to determine if a transform matrix is right handed. More...
 
struct  EntityRenderer::ObjectRenderContext
 
struct  EntityRenderer::TransparentRenderFacesGroup_Hash