TDME2
1.9.200
|
#include <memory>
#include <string>
#include <tuple>
#include <unordered_map>
#include <variant>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fwd-tdme.h>
#include <tdme/engine/model/fwd-tdme.h>
#include <tdme/engine/Color4.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/fwd-tdme.h>
#include <tdme/engine/subsystems/rendering/ObjectNode.h>
#include <tdme/engine/subsystems/rendering/TransparentRenderFacesPool.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/Object.h>
#include <tdme/math/fwd-tdme.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix3x3.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector2.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/fwd-tdme.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Pool.h>
Go to the source code of this file.
Classes | |
class | EntityRenderer |
Rendering class. More... | |
class | EntityRenderer::RightHandedMatrix4x4 |
Simple class to determine if a transform matrix is right handed. More... | |
struct | EntityRenderer::ObjectRenderContext |
struct | EntityRenderer::TransparentRenderFacesGroup_Hash |