TDME2
1.9.200
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#include <tdme/engine/primitives/ConvexMesh.h>
#include <algorithm>
#include <array>
#include <memory>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <reactphysics3d/collision/shapes/ConvexMeshShape.h>
#include <tdme/engine/fileio/models/WFObjWriter.h>
#include <tdme/tdme.h>
#include <tdme/engine/physics/World.h>
#include <tdme/engine/primitives/BoundingVolume.h>
#include <tdme/engine/primitives/LineSegment.h>
#include <tdme/engine/primitives/Triangle.h>
#include <tdme/engine/ObjectModel.h>
#include <tdme/engine/Transform.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/Exception.h>
#include <tdme/utilities/ExceptionBase.h>
#include <tdme/utilities/Float.h>
#include <tdme/utilities/FloatBuffer.h>
#include <tdme/utilities/IntBuffer.h>
#include <tdme/utilities/ModelTools.h>