Triangle entity, this is not directly connectable with physics engine.
Triangle()
Public constructor.
const vector< Vector3 > & getVertices() const
void computeClosestPointOnBoundingVolume(const Vector3 &point, Vector3 &closestPoint) const
Compute closest point on bounding volume.
vector< Vector3 > vertices
Vector3 class representing vector3 mathematical structure and operations with x, y,...