TDME2  1.9.200
TransparentRenderPoint.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <tdme/tdme.h>
5 #include <tdme/engine/Color4.h>
7 #include <tdme/math/fwd-tdme.h>
8 #include <tdme/math/Vector3.h>
9 
12 
13 /**
14  * Transparent point to be rendered
15  * @author Andreas Drewke
16  */
18 {
19  uint16_t spriteIndex;
24 };
Color 4 definition class.
Definition: Color4.h:18
Vector3 class representing vector3 mathematical structure and operations with x, y,...
Definition: Vector3.h:20