TDME2
1.9.200
src
tdme
engine
subsystems
rendering
TransparentRenderPoint.h
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#pragma once
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#include <
tdme/tdme.h
>
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#include <
tdme/engine/model/fwd-tdme.h
>
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#include <
tdme/engine/Color4.h
>
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#include <
tdme/engine/subsystems/rendering/fwd-tdme.h
>
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#include <
tdme/math/fwd-tdme.h
>
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#include <
tdme/math/Vector3.h
>
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using
tdme::engine::Color4
;
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using
tdme::math::Vector3
;
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/**
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* Transparent point to be rendered
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* @author Andreas Drewke
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*/
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struct
tdme::engine::subsystems::rendering::TransparentRenderPoint
final
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{
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uint16_t
spriteIndex
;
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Vector3
point
;
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Color4
color
;
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int
particleSystemType
;
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void
*
particleSystem
;
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};
Color4.h
Vector3.h
tdme::engine::Color4
Color 4 definition class.
Definition:
Color4.h:18
tdme::math::Vector3
Vector3 class representing vector3 mathematical structure and operations with x, y,...
Definition:
Vector3.h:20
fwd-tdme.h
fwd-tdme.h
fwd-tdme.h
tdme::engine::subsystems::rendering::TransparentRenderPoint
Transparent point to be rendered.
Definition:
TransparentRenderPoint.h:18
tdme::engine::subsystems::rendering::TransparentRenderPoint::particleSystemType
int particleSystemType
Definition:
TransparentRenderPoint.h:22
tdme::engine::subsystems::rendering::TransparentRenderPoint::point
Vector3 point
Definition:
TransparentRenderPoint.h:20
tdme::engine::subsystems::rendering::TransparentRenderPoint::spriteIndex
uint16_t spriteIndex
Definition:
TransparentRenderPoint.h:19
tdme::engine::subsystems::rendering::TransparentRenderPoint::particleSystem
void * particleSystem
Definition:
TransparentRenderPoint.h:23
tdme::engine::subsystems::rendering::TransparentRenderPoint::color
Color4 color
Definition:
TransparentRenderPoint.h:21
tdme.h
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