TDME2  1.9.200
TransparentRenderFace.h
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1 #pragma once
2 
3 #include <tdme/tdme.h>
5 
7 
8 /**
9  * Transparent face to be rendered
10  * @author Andreas Drewke
11  */
13 {
15  int32_t facesEntityIdx;
16  int32_t faceIdx;
18 };
Object node specifically for rendering.
Definition: ObjectNode.h:41