TDME2
1.9.200
src
tdme
engine
subsystems
rendering
TransparentRenderFace.h
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#pragma once
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#include <
tdme/tdme.h
>
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#include <
tdme/engine/subsystems/rendering/fwd-tdme.h
>
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using
tdme::engine::subsystems::rendering::ObjectNode
;
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/**
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* Transparent face to be rendered
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* @author Andreas Drewke
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*/
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struct
tdme::engine::subsystems::rendering::TransparentRenderFace
final
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{
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ObjectNode
*
objectNode
;
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int32_t
facesEntityIdx
;
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int32_t
faceIdx
;
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float
distanceFromCamera
;
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};
tdme::engine::subsystems::rendering::ObjectNode
Object node specifically for rendering.
Definition:
ObjectNode.h:41
fwd-tdme.h
tdme::engine::subsystems::rendering::TransparentRenderFace
Transparent face to be rendered.
Definition:
TransparentRenderFace.h:13
tdme::engine::subsystems::rendering::TransparentRenderFace::distanceFromCamera
float distanceFromCamera
Definition:
TransparentRenderFace.h:17
tdme::engine::subsystems::rendering::TransparentRenderFace::objectNode
ObjectNode * objectNode
Definition:
TransparentRenderFace.h:14
tdme::engine::subsystems::rendering::TransparentRenderFace::faceIdx
int32_t faceIdx
Definition:
TransparentRenderFace.h:16
tdme::engine::subsystems::rendering::TransparentRenderFace::facesEntityIdx
int32_t facesEntityIdx
Definition:
TransparentRenderFace.h:15
tdme.h
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