TDME2
1.9.200
|
#include <tdme/engine/subsystems/postprocessing/PostProcessingShader.h>
#include <string>
#include <unordered_map>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderDepthBlurImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderDefaultImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderDesaturationImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderLightScatteringImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderSSAOImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderSSAOMapImplementation.h>
#include <tdme/engine/subsystems/postprocessing/PostProcessingShaderVignetteImplementation.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/Engine.h>