TDME2  1.9.200
PostProcessingShaderDefaultImplementation.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include <tdme/tdme.h>
4 #include <tdme/engine/fwd-tdme.h>
8 
11 
12 /**
13  * Post processing shader default implementation
14  * @author Andreas Drewke
15  */
17 {
18 public:
19  /**
20  * Returns if shader is supported on given renderer
21  * @param renderer renderer
22  * @return if shader is supported
23  */
24  static bool isSupported(Renderer* renderer);
25 
26  // forbid class copy
28 
29  /**
30  * Public constructor
31  * @param renderer renderer
32  */
34 
35  // overridden methods
36  virtual void initialize() override;
37  virtual void setShaderParameters(int contextIdx, Engine* engine) override;
38 
39 };
Engine main class.
Definition: Engine.h:131
virtual void setShaderParameters(int contextIdx, Engine *engine) override
Set shader parameters.
static bool isSupported(Renderer *renderer)
Returns if shader is supported on given renderer.
#define FORBID_CLASS_COPY(CLASS)
Definition: tdme.h:6