Plane entity, this is not directly connectable with physics engine.
void setNormal(const Vector3 &normal)
Plane(const Vector3 &normal, float distance)
Public constructor.
const Vector3 & getNormal() const
float getDistance() const
float computeDistance(const Vector3 &point) const
Compute distance from plane.
void setDistance(float distance)
Set up distance from origin.
Plane()
Public constructor.
Vector3 class representing vector3 mathematical structure and operations with x, y,...
Vector3 & set(float x, float y, float z)
Sets this vector3 by its components.