TDME2  1.9.200
ObjectModelInternal.cpp
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1 #include <tdme/tdme.h>
3 
5 
6 ObjectModelInternal::ObjectModelInternal(Model* model) :
7  ObjectBase(model, false, Engine::AnimationProcessingTarget::CPU_NORENDERING, 1)
8 {
9 }
10 
12  dispose();
13 }
14 
Engine main class.
Definition: Engine.h:131
Representation of a 3D model.
Definition: Model.h:35
virtual void dispose()
Disposes this object.
Definition: ObjectBase.cpp:189
Object model To be used in non engine context.