36 string GUISelectorHOptionController::CONDITION_SELECTED =
"selected";
37 string GUISelectorHOptionController::CONDITION_UNSELECTED =
"unselected";
39 GUISelectorHOptionController::GUISelectorHOptionController(
GUINode* node)
42 this->
selected = required_dynamic_cast<GUIElementNode*>(
node)->isSelected();
48 GUIElementController::setDisabled(
disabled);
54 auto& nodeConditions = required_dynamic_cast<GUIElementNode*>(
node)->getActiveConditions();
62 auto& nodeConditions = required_dynamic_cast<GUIElementNode*>(
node)->getActiveConditions();
72 while (
true ==
true) {
85 GUIElementController::initialize();
94 GUIElementController::dispose();
99 GUIElementController::handleMouseEvent(
node, event);
104 GUIElementController::handleKeyboardEvent(event);
109 GUIElementController::tick();
GUI selector horizontal controller.
GUI selector horizontal option controller.
void onFocusGained() override
On focus gained.
void dispose() override
Dispose controller.
void postLayout() override
Post layout event.
void initialize() override
Initialize controller after element has been created.
void handleKeyboardEvent(GUIKeyboardEvent *event) override
Handle keyboard event.
void onFocusLost() override
On focus lost.
void setValue(const MutableString &value) override
Set value.
GUIParentNode * selectorHNode
void handleMouseEvent(GUINode *node, GUIMouseEvent *event) override
Handle mouse event.
void tick() override
Tick method will be executed once per frame.
static STATIC_DLL_IMPEXT string CONDITION_UNSELECTED
void setDisabled(bool disabled) override
Set disabled.
const MutableString & getValue() override
static STATIC_DLL_IMPEXT string CONDITION_SELECTED
GUI element node conditions.
GUINodeController * getController()
GUIParentNode * getParentControllerNode()
GUI parent node base class thats supporting child nodes.
GUI screen node that represents a screen that can be rendered via GUI system.
Mutable utf8 aware string class.