57 GUIElementController::initialize();
61 GUIElementController::dispose();
69 GUIElementController::handleMouseEvent(
node, event);
73 GUIElementController::handleKeyboardEvent(event);
77 GUIElementController::tick();
103 auto barWidth = barParentNode->
getComputedConstraints().
width - barParentNode->getPadding().left - barParentNode->getPadding().right;
GUI progress bar controller.
void onFocusGained() override
On focus gained.
void dispose() override
Dispose controller.
void postLayout() override
Post layout event.
void updateBar()
Update bar.
void initialize() override
Initialize controller after element has been created.
void handleKeyboardEvent(GUIKeyboardEvent *event) override
Handle keyboard event.
void onFocusLost() override
On focus lost.
void setValue(const MutableString &value) override
Set value.
void handleMouseEvent(GUINode *node, GUIMouseEvent *event) override
Handle mouse event.
void tick() override
Tick method will be executed once per frame.
void setDisabled(bool disabled) override
Set disabled.
const MutableString & getValue() override
bool isDisabled() override
GUIParentNode * getParentNode()
GUIScreenNode * getScreenNode()
GUINode_ComputedConstraints & getComputedConstraints()
GUI screen node that represents a screen that can be rendered via GUI system.
GUINode * getNodeById(const string &nodeId)
Get GUI node by id.
void setText(const MutableString &text)
Set text.
GUINode_Clipping & getClipping()
Mutable utf8 aware string class.
const string & getString() const
MutableString & set(char c)
Set character.