GUIEffectState originalEndState
GUIEffectState originalStartState
GUIPositionEffect(GUINode *guiNode)
Public constructor.
void setPositionY(float positionY)
Set position Y.
void apply(GUIRenderer *guiRenderer) override
Apply effect.
float getStartPositionX() const
float getPositionX() const
static void resetEffectState(GUIEffectState *effectState)
Reset effect state regarding position effect.
float getPositionY() const
void setStartPositionX(float positionX)
Set start position X.
void setStartPositionY(float positionY)
Set start position Y.
float getStartPositionY() const
void setPositionX(float positionX)
Set position X.
#define FORBID_CLASS_COPY(CLASS)