19 GUIElementIgnoreEventsController::GUIElementIgnoreEventsController(
GUINode* node)
22 this->
disabled = required_dynamic_cast<GUIElementNode*>(
node)->isDisabled();
35 auto& nodeConditions = required_dynamic_cast<GUIElementNode*>(
node)->getActiveConditions();
57 if (event->
getType() == GUIMouseEvent::MOUSEEVENT_PRESSED) {
58 if (required_dynamic_cast<GUIElementNode*>(
node)->isFocusable() ==
true) {
void setFoccussedNode(GUIElementNode *newFoccussedNode)
Set focussed node.
GUIMouseEventType getType() const
void onFocusGained() override
On focus gained.
void dispose() override
Dispose controller.
void postLayout() override
Post layout event.
void initialize() override
Initialize controller after element has been created.
void handleKeyboardEvent(GUIKeyboardEvent *event) override
Handle keyboard event.
void onFocusLost() override
On focus lost.
void setValue(const MutableString &value) override
Set value.
void handleMouseEvent(GUINode *node, GUIMouseEvent *event) override
Handle mouse event.
void tick() override
Tick method will be executed once per frame.
static STATIC_DLL_IMPEXT string CONDITION_DISABLED
static STATIC_DLL_IMPEXT string CONDITION_ENABLED
void setDisabled(bool disabled) override
Set disabled.
const MutableString & getValue() override
bool isDisabled() override
void onSubTreeChange() override
On sub tree change.
GUI element node conditions.
GUI node controller base class.
bool isEventBelongingToNode(GUIMouseEvent *event, Vector2 &nodeCoordinate)
Is event belonging to node.
GUIScreenNode * getScreenNode()
GUI screen node that represents a screen that can be rendered via GUI system.
Mutable utf8 aware string class.