4 #include <unordered_map>
16 using std::unordered_map;
24 string GUIContextMenu::NAME =
"context-menu";
26 GUIContextMenu::GUIContextMenu()
37 return FileSystem::getInstance()->getContentAsString(applicationPathName +
"/resources/" + applicationSubPathName +
"/gui/definitions", fileName.empty() ==
true?
"context-menu.xml":fileName);
42 unordered_map<string, string> attributes;
44 attributes[
"text"] =
"10";
GUI node controller base class.
GUI screen node that represents a screen that can be rendered via GUI system.
const string allocateNodeId()
Allocate node id.
File system singleton class.