TDME2  1.9.200
Macros
GLES2Renderer.cpp File Reference
#include <tdme/engine/subsystems/renderer/GLES2Renderer.h>
#include <GLES2/gl2.h>
#include <string.h>
#include <array>
#include <map>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/Texture.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/FrameBuffer.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/os/filesystem/FileSystem.h>
#include <tdme/os/filesystem/FileSystemInterface.h>
#include <tdme/utilities/Buffer.h>
#include <tdme/utilities/ByteBuffer.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/FloatBuffer.h>
#include <tdme/utilities/IntBuffer.h>
#include <tdme/utilities/ShortBuffer.h>
#include <tdme/utilities/StringTools.h>
#include <tdme/utilities/Time.h>
Include dependency graph for GLES2Renderer.cpp:

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Macros

#define GL_GLEXT_PROTOTYPES
 
#define BUFFER_OFFSET(i)   ((void*)(i))
 

Macro Definition Documentation

◆ GL_GLEXT_PROTOTYPES

#define GL_GLEXT_PROTOTYPES

Definition at line 3 of file GLES2Renderer.cpp.

◆ BUFFER_OFFSET

#define BUFFER_OFFSET (   i)    ((void*)(i))