TDME2
1.9.200
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#include <tdme/engine/subsystems/renderer/EngineVKRenderer.h>
#include <GLFW/glfw3.h>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/lighting/LightingShader.h>
#include <tdme/engine/subsystems/lines/LinesShader.h>
#include <tdme/engine/subsystems/particlesystem/ParticlesShader.h>
#include <tdme/engine/subsystems/shadowmapping/ShadowMapping.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Version.h>
#include <tdme/gui/renderer/GUIShader.h>
#include <tdme/utilities/Console.h>
Go to the source code of this file.
Macros | |
#define | GLFW_INCLUDE_NONE |
Functions | |
EngineVKRenderer * | createInstance () |
#define GLFW_INCLUDE_NONE |
Definition at line 8 of file EngineVKRenderer.cpp.
EngineVKRenderer* createInstance | ( | ) |
Definition at line 170 of file EngineVKRenderer.cpp.