TDME2  1.9.200
Macros | Functions
EngineGL3Renderer.cpp File Reference
#include <tdme/engine/subsystems/renderer/EngineGL3Renderer.h>
#include <GLFW/glfw3.h>
#include <GL/glew.h>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/lighting/LightingShader.h>
#include <tdme/engine/subsystems/lines/LinesShader.h>
#include <tdme/engine/subsystems/particlesystem/ParticlesShader.h>
#include <tdme/engine/subsystems/shadowmapping/ShadowMapping.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Version.h>
#include <tdme/gui/renderer/GUIShader.h>
Include dependency graph for EngineGL3Renderer.cpp:

Go to the source code of this file.

Macros

#define GLFW_INCLUDE_NONE
 
#define GLEW_NO_GLU
 

Functions

EngineGL3RenderercreateInstance ()
 

Macro Definition Documentation

◆ GLFW_INCLUDE_NONE

#define GLFW_INCLUDE_NONE

Definition at line 8 of file EngineGL3Renderer.cpp.

◆ GLEW_NO_GLU

#define GLEW_NO_GLU

Definition at line 12 of file EngineGL3Renderer.cpp.

Function Documentation

◆ createInstance()

EngineGL3Renderer* createInstance ( )

Definition at line 200 of file EngineGL3Renderer.cpp.