TDME2
1.9.200
|
#include <tdme/engine/subsystems/renderer/EngineGL2Renderer.h>
#include <GLFW/glfw3.h>
#include <GL/glew.h>
#include <string>
#include <tdme/tdme.h>
#include <tdme/engine/subsystems/lighting/LightingShader.h>
#include <tdme/engine/subsystems/lines/LinesShader.h>
#include <tdme/engine/subsystems/particlesystem/ParticlesShader.h>
#include <tdme/engine/subsystems/shadowmapping/ShadowMapping.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Version.h>
#include <tdme/gui/renderer/GUIShader.h>
Go to the source code of this file.
Macros | |
#define | GLFW_INCLUDE_NONE |
#define | GLEW_NO_GLU |
Functions | |
EngineGL2Renderer * | createInstance () |
#define GLFW_INCLUDE_NONE |
Definition at line 3 of file EngineGL2Renderer.cpp.
#define GLEW_NO_GLU |
Definition at line 7 of file EngineGL2Renderer.cpp.
EngineGL2Renderer* createInstance | ( | ) |
Definition at line 186 of file EngineGL2Renderer.cpp.